Player Non-Player Characters
They stroll the alleyways, sit upon thrones, lurk in dark caves, and ply their wares in every item shop. Non-Player Characters make up a good fraction of the game population. In effect, these representatives are the face of the game world for the player. In contrast to enemies, the main verbs available to these individuals […]
Posted on May 8, 2011 at 6:33 pm by eli · Permalink
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In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda
In: Uncategorized · Tagged with: development, game, game design, ld48, ludum dare, many-worlds interpretation, meta-gaming, metaphysics, non-player characters, npc, npcs, old man, philosophy, player, pnpc, quantum physics, solipsism, zelda