Ghost Town post-mortem
Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]
Posted on December 24, 2011 at 7:28 pm by eli · Permalink
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In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
Mt. Brawlalot – competition results
Audio: 8th place Humor: 10th place Everything else: wayyyyy out there! This game was definitely not innovative. Innovation was not one of my goals this time around – mostly because of the theme (“Enemies as weapons”). Another excuse I have for not being innovative was my worry that I wouldn’t manage using the Unity platform, […]
Posted on September 13, 2010 at 10:14 pm by eli · Permalink
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In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem
In: Personal projects, Uncategorized · Tagged with: analysis, ante-mortem, competition, game, ludum dare, post-mortem