Ghost Town post-mortem
Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]
Posted on December 24, 2011 at 7:28 pm by eli · Permalink
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In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
Ludum Dare 22: “Ghost Town”
Here is my entry for the 22nd Ludum Dare 48-hour game development competition. All in all, it was a terrific experience (again). Very stressful, but extremely fun at the same time. Links: Play the game (web-based Flash) See the Ludum Dare entry page Bonus: a time-lapse video of the entire development process! Starring Chloe the […]
Posted on December 20, 2011 at 11:52 pm by eli · Permalink
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In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend
In: Uncategorized · Tagged with: as3, everything, flash, flixel, ghost town, graphics gale, LD, ld48, ludum dare, photoshop, project, speed painting, timelapse, weekend