Ghost Town post-mortem
Less than a week ago, I was busy developing a game called “Ghost Town” (see relevant post). This has been, by far, my most productive and successful Ludum Dare for quite a while, perhaps since April 2010. That’s not to say I haven’t gained anything from these other Ludum Dare competitions, but I’ve usually gone […]
Posted on December 24, 2011 at 7:28 pm by eli · Permalink
· Comments Closed
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem
In: Uncategorized · Tagged with: analysis, ghost town, graphics, ld48, ludum dare, post-mortem, postmortem